Traits

Exclusive
Aquatic Tail

Aquatic Tail (Exclusive Trait)

Category: Exclusive

Description:

A thick tail trait with fish-like qualities. 

Requirement:

  • This is a tail only trait. When applied, it can affect one, some, or all tails on the Grem.
  • When using this trait, you are able to create the following listed tail types (Please see examples below for each tail):
    • Fish Tail
    • Axolotl Tail
    • Whale Tail
    • Shark Tail
  • This trait can be covered in fur, or entirely hairless.
  • The fin membrane themselves can be semi-translucent or opaque.
  • Fins can be damaged, scarred, and/or tattered.
  • Can have smaller ventral fins and dorsal fins (1 dorsal, 2 ventral limit)
  • Must have a visible fin at the end of the tail. Cannot be entirely fins, tail piece is required.
  • This trait (as itself or mixed with other tails/mutations) cannot be used to produce faux wings, wing-like features, hands, curtains, or alligator/crocodile tails.
  • This trait cannot be covered in scales unless the Grem has the Scale Plating Trait.

Can ONLY combine with the following traits and mutations below:
All Public Tails
All Free Mutations
Begemmed | Horned | Scale Plating
Ghost Frost | Ribbon Body | Butterfly Alitas

This trait can be applied to the following Grem types with the use of the appropriate applicator item:

  • Standard Grem2
  • Snowgrems
  • Growls

This is a free trait for the following Grem types:

  • Mantagrems


    Illustration created by Snappy
Clam Ears

Clam Ears (Exclusive Trait)

Category: Exclusive

Description:

Ears that resemble the shape of clam shells or other oceanic shells. These ears are emotive and can freely open up and clamp shut.

Requirement:

  • Comes in a variety of the shell shapes/types:
    • Conch | Whelk | Venus Comb
    • Giant Clam | Scallop | Abalone
    • Mussels | Cowries
  • Cannot merge with or add onto any other ear trait, this trait completely replaces the existing ear trait (exception: Mock Trait use)
    • You are permitted to use "Mock Ears" to have duplicate, cloned Clam ears + add any other pair of mock ear traits. Clam ears however must retain their default look and remain separate from/not merged with any other trait while using Mock.

  • Ear trait MUST appear as a simple clam shells, NO extra appendages or aesthetics can be present. (You are limited to the visual shapes provided below) 
  • The inner ear is required to display the blood colour within the flesh area (see visual examples below).
  • (Optional) Grems may have a small "pearl" shape be present within the inner ear.
  • If including the pearl then:
    • The pearl must be visible on the masterlist reference. It cannot be hidden or obscured.
    • The pearl CANNOT obscure the blood colour within the ear.

  • Pearl size: Can be as small as a Grem's finger nail, or can be the standard pearl size presented in the visuals below.
  • Pearl can be matte or shiny/pearlescent, and can come in any color.
  • If adding a pearl, there should be only 1 pearl per ear, and it should be located in the middle of the inner ear (cannot be placed outside of the ear or around the ear edges).
    • Pearl can be in one, some, or all Clam Ears present on the design.

Can ONLY combine with the following traits and mutations below:
Mock Ears
All Free Mutations
Begemmed (Cannot replicate more pearls on Ears)
Scale Plating
Fleck
Ghost Frost
Ribbon Body 

This trait can be applied to the following grem types with the use of the appropriate applicator item:

  • Standard Grem2
  • Snowgrems
  • Growls
  • Mantagrems

    Ear_Clam.png
    Illustration created by Snappy
Coral Growth

Coral Growth (Exclusive Trait)

Category: Exclusive

Description:

Growths of coral or anemone structures that form in small clusters on different parts of the body.

Requirement:

  • Can create small growths of coral or anemone on parts of the body. This trait cannot be stacked to increase the coverage area.
    • Coral/anemone growths added with this trait should not be any larger than a Grem's hand. Please see examples below.
    • Coral/anemone head protrusion height added with this trait should not be any taller than the length of the Grem's head (from back of head to snout). However, length limit restrictions are lifted ONLY when mixed with the Horned Trait.

      Optionally: This trait can be uniquely used to resemble horns without the use of the Horned Trait. Please note that the coral/anemone growths, must still resemble coral or anemone and cannot be shaped unnaturally (eg: Non-coral shapes/ram horns). 

  • Maximum coverage for this trait is up to 25% of the Grem. 
  • This trait also allows for small fish-like wisps to float around and live within the coral growths. These fish are not real and are limited to being very tiny, simple, silhouetted shapes as defined below:
    • Allowed fish shapes include: Small marine fish, reef fish, sharks, santopae fish.
    • These fish silhouettes should be no larger than what is shown in the example provided below.

  • This trait cannot grow over vital areas like the eyes, ears, mouth, or from within the nose.
  • This trait must not cover Dominant or Recessive blood areas.
  • This trait is not allowed to modify the basic anatomy of the Grem.  (eg: Cannot be used to overgrow over limbs/hands/feet/etc.)
  • This trait can mix with other mutations if that mutation is present on the Grem. (eg: Coral growth and Horned can be mixed to have coral growing from the horns!)
  • Coral growths can grow from: Bat Wing, Cherub Wing, Dragon Frill, and Scale Plate, but may not modify the anatomy of the trait, encompass it, or replace the trait entirely with coral.
  • Can ONLY combine with the following mutations/exclusive/seasonal traits below:
    Horned
    Begemmed
    Scale Plate (Only grows over plates)
    Cherub / Bat Wings (Can grow on it, cannot modify anatomy)
    Fleck (Just adds sparkles, does not fleck off pieces of coral)
    Insect Wings
    Quad Wings
    Branch Tail
    Dweller Tail
    Butterfly Alitas Tail
    Kanga Pouch
    Primal Shield
    Skull Mask
    Ghost Frost (Tail only)
This trait can be applied to the following Grem types with the use of the appropriate applicator item:
  • Standard Grem2
  • Snowgrems
  • Growls
This is a free trait for the following Grem types:
  • Mantagrems
For shape examples; length and size limitations, please refer to the visuals below:

Illustrations are created by Snappy
Finlets

Finlets (Exclusive Trait)

Category: Exclusive

Description:

Fish-like fins that grow from the wrists and ankles of the Grem. These fins are able to fold up close to the body and flare out.

Requirement:

  • Grems with this trait can have up to a maximum of 1 fin per each wrist and leg (or less), their placements may be asymmetrical. (See examples.)
  • This trait can be furred or furless. 
  • The fins themselves can be semi-translucent or opaque.
  • Fins can be damaged, scarred, and/or tattered.
  • The maximum size limit for this trait is the length of the Grems forearm. The minimum size limit is as small as the Grems palm.
  • Must resemble fish fins, cannot resemble any other type of wing (bat, bird, bug, etc.)

    Can ONLY combine with the following mutations below:
    Fleck
    Begemmed
    Scale plate

    This trait can be applied to the following grem types with the use of the appropriate applicator item:
    • Standard Grem2
    • Snowgrems
    • Growls

    This is a free trait for the following Grem Types:
    • Mantagrems

Insect Wings

Insect Wings (Exclusive Trait)

Category: Exclusive

Description:

Small sized insect-wing shaped appendages that protrude from the back. These are entirely useless for flight, making them primarily an aesthetic trait. 

Requirement:

Available Year Round (Events, Foraging for "Insect Wing Fragments")

  • A pair of bug wings resembling either those of a regular dragonfly, moth, and/or butterfly.
  • Maximum size limit of a bug wing is about the same length as their arm (from shoulder to hand). 
  • This trait can be applied to one, some, or all wings on the design, and can be used to create a split set of wings (EG: 1 Cherub + 1 Bug Wing)
    • (Note: this trait does not add ADDITIONAL wings past the 2 wing limit. 
    • Please see [quad wing] for more details.
  • Cannot create hybridized wings (Eg: merging parts/sections of one wing type into parts of another wing type.)
  • This trait cannot be applied to these Grem types: Mantagrems (they come with their own set of default wings.)

  • This trait can be applied to the following Grem types with the use of the appropriate applicator item:
    • Grem2
    • Snowgrem
    • Growls 
      If applied to a Growl:
      • This trait can entirely replace the default wings with this wing type OR can create a split set of wings. (ex: one bug wing, one cherub wing) You may not create hybridized wings with this trait.

 

Insect%20Wings.png

Quadruple Wings

Quadruple Wings (Exclusive Trait)

Category: Exclusive

Description:

Two sets of faux-wings that protrude from the back. These are entirely useless for flight, making them primarily an aesthetic trait. 

 

Requirement:

Can be applied through the use of [Enchanted Mirror]

  • The max amount of wings total with this trait is 4. (2 pairs.) (See E.1)
    • There may not be less than 4 or more than 4 wings total. (Losing a wing due to injury is fine, but the base of the lost wing must still be visible.)
    • This trait does not add wings if the Grem has none. It can only be used if the Grem already has a pair of pre-existing wings. (ex: Cherub/Bat/Insect wings)

  • This trait will duplicate the appearance of any pre-existing wings. (Ex. if your grem has 1 Bat + 1 Cherub wing then it will duplicate that set.)
    • The position of the wing traits for the second set is allowed to swap sides. (Ex. If the first set was (left) Cherub (right) Bat, then the second set can be (left) Bat (right) Cherub, as long as the type of wing trait is the same.)(See E.2)
    • The amount of each type of wing must be equal, 2:2. (Ex. You cannot have 1 Cherub and 3 Bat wings.) 

  • Only a max of 2 different wing types may be used in combination with this trait.
    • New wing traits cannot be applied to Quad Wing to give 3+ different types of wings. (See E.3)
    • Wing types may be swapped out with the use of the appropriate trait items in a redesign, but if your grem already has 2 different wing types applied, then you would have to replace at least one wing type entirely with another. (Ex. If your grem has Cherub + Bat quad wings, you may change the type of wing to Moth + Bat, but you will need to remove/replace Cherub entirely to do so.)

  • This trait can be paired with the Larger Wing trait to increase the wing size.
  • This trait cannot be applied to these Grem types: Mantagrems

  • Positioning:
    ✔ This trait must be placed on the back, below the pre-existing set of wings or just above the tail. (Cannot be placed outside of the back area.)
    ✖ Second set of Wings CANNOT be placed onto the tail trait.  (See E.4)

 

Illustrations by Mrgremble