Rarities
Standard
Description:
A rarity for Palleth species, typically made and designed without extra fancy or forbidden touches.
Public
Description:
Public traits are those which are freely accessible to users when creating a grem from a myo slot or updating one in a redesign. These traits are the original set of default, base traits for every Grem2.
Information:
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There is no rarity value added to the design when using these traits.
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Any public trait can be swapped out with any other public trait of the same category, combined with another public trait of the same category, or removed during a trait redesign.
Public - Free Mutation
Description:
Free mutations are traits that are free to use when creating a grem from a myo slot or updating one in a redesign. They are oddities that can be pinpointed in the DNA and activated during a grems creation process to add certain unusual minor effects.
Information:
- Free mutation traits can be swapped out with other free mutations, combined with other free mutations or public traits (if applicable), or removed during a trait redesign.
Public-On Certain Hybrids
Description:
Traits classified as "Public on certain hybrids" are typically traits which would be categorized as "Paid mutations" or some other kind of non-public trait on a Standard Grem2, but are free for use on certain Hybrid Subspecies.
Information:
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Below is a list of free traits found on each specific hybrid subtype:
Mantagrem
Horned, Feelers, Scaleplate, Harlequin
Snowgrem
Harlequin, Fleck, Begemmed, Primal Teeth
Growl (Discontinued)
Harlequin, Cherub
Modifier Trait
Description:
Modifier traits are traits which are not a stand-alone trait but a trait which can be used in addition to other traits to modify them from their original state. For example, the "Long" ear modifier, can be used in conjunction with the city ears trait to make them long enough to lightly drag the ground.
Information:
- Some modifiers may be public, while others may be classified under the paid mutation, or other categories. Please be sure to check which category a modified falls under before attmepting to use it!
Paid Mutation
Description:
Paid mutations are traits which are not free for use, and must either be acquired on grems directly through official means (official sales, raffles), or via the use of certain applicator items.
Information:
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When present, they may also increase the value of an adoptable, whether it be by raising the base price of a grem sale with mutations, or a rare grem myo slot.
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In lore, these traits are very hard to pinpoint and only tend to show up at random, rather than being specificially activated when the grem is genetically designed.
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Paid mutations applied via the use of certain applicator items may become locked (🔒) to a grem when applied. (ex: a paid mutation applied via a potion will become locked to that grem.) These locked mutations may not be swapped out for other paid mutations in future redesigns, only restyled or removed.
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Paid mutations applied via a mutation ticket, or acquired through official means (sales, raffles, etc.) will not become locked.
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If not locked, then those specific paid mutations may be swapped out for other paid mutations, restyled, or removed in future redesigns.
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Please keep in mind, if a paid mutation is removed from a grem, then in order to re-add it in the future it will need to be re-applied via the use of an applicator item.
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Exclusive Trait
Description:
Exclusive traits come into availability year-round and are obtained via collecting and accumulating small items in order to craft them into their respective applicators.
Information:
- While these traits can mix with other traits, there will be individual limitations to each exclusive trait. Please see individual traits for more information.
- All exclusive traits will always automatically display with a 🔒 symbol beside the trait name. This indicates that this trait cannot be swapped out for other traits (EG: paid mutations/seasonal traits/other exclusive traits). Removing the trait from your grem is permanent and will require the use of an exclusive trait applicator in order to be re-applied.
Seasonal Trait
Description:
Seasonal traits that come into availability only within their respective season.
Information:
- While these traits can mix with other traits, there will be individual limitations to each seasonal trait. Please see individual traits for more information.
- All seasonal traits will always automatically display with a 🔒 symbol beside the trait name. This indicates that this trait cannot be swapped out for other traits (EG: paid mutations/seasonal traits). Removing the trait from your grem is permanent and will require the use of a seasonal trait applicator in order to be re-applied.
Admin Only
These traits are one that can only be used by admins and cannot be switched out for another trait even if their classification is the same.
Early Access Mutation
Early Access Mutations are traits that are still being worked on or tested before they are officially released. When officially released, these traits may end up being recategorized into other rarities anywhere from public to paid mutations or seasonal/exclusive traits.
These mutations are only used by admins on grem sales and are off-limits to the public while doing redesigns or for myo's.
Early access mutations cannot be swapped out for any other early access mutation.
Afflicted
WIP!
Afflictions are conditions that your grem can be affected by after their creation.
Unlike Mutations, Afflictions have a specific set of effects on the grem, and tend to come from outside causes, such as an infectious bite in the case of Weregrems, or exposure to certain materials in the cases of Extra-Terrestrial and Predatory grems.
Any grem (including hybrids, cyphers, splices, etc) can become Afflicted, but may only have ONE Affliction at any given time.
Afflicted (Early Access)
WIP!
Afflictions are conditions that your grem can be affected by after their creation.
Unlike Mutations, Afflictions have a specific set of effects on the grem, and tend to come from outside causes, such as an infectious bite in the case of Weregrems, or exposure to certain materials in the cases of Extra-Terrestrial and Predatory grems.
Any grem (including hybrids, cyphers, splices, etc) can become Afflicted, but may only have ONE Affliction at any given time.
Cypherus
WIP!
Cypherus traits are a type of trait which are specific to Cypherus grems.
Fighter Exclusive
These traits are exclusive to grems who are in the fighter faction. Cropped ears are necessary on fightergrems but the docked tail is not obligatory.
Witch Exclusive
WIP
These traits are traits which are specific and exclusive to Witch grems.
Weregrem Exclusive
WIP
These traits are traits which are specific and exclusive to Weregrems.
Hybrid Exclusive
These traits are exclusively used only by their respective hybrid species, these traits are unable to be used by other species outside of their hybrid class.