Traits
Neck Trait
Bare (Public)
Description:
The standard, default neck trait, lacking any notable excess fur.
Requirement:
- Cannot have significant amounts of fur or fluff coming off of the neck.
- Fur should be short enough to be unstylable
Illustrations by Snappy
Hood (Public)
Description:
A growth of excess skin and flesh that creates a functional hood or cowl like that of a jacket. The skin is elastic enough to allow for comfortable movement and tough enough to resist tearing. The hood can have holes for the ears to fit through but this is not necessary. Some hoods can resemble faux-animal heads and can have growths that may resemble ears or paws.
Requirement:
- Must grow from the back of the neck.
- Can attach anywhere around the neck, but MUST attach at the back.
- Needs to be large enough to be pulled up over the head and function similarly to a hood when not mixed with other neck traits.
- Animal hoods are only mimicry, they cannot be detailed.
- Some hoods can resemble faux-animal heads and can have growths that may resemble simplified ears or paws.
Illustrations by Snappy
Mohawk Trail (Public)
Description:
A patch of long fur that trails down the lateral line of a Grems neck and/or spine. This fur typically sticks straight out and gives the Grem mohawk styled fur.
Requirement:
Poncho (Public)
Description:
A feature of fur or skin growing from around the base of the neck that drapes over the shoulders and chest. The skin is elastic and durable. Whether the trait is skin or fur or both, it can often be seen sectioned into strands, strips, or segments.
Requirement:
- Must grow from around the neck and drape over the shoulders.
- Should be long enough to be distinguishable from the body (cannot blend in with the body to resemble other traits).
- Poncho flesh must drape loosely enough around the shoulders/arms to allow for normal movement without being pulled taut.
- Poncho (including stylized strips & ribbons) can be as long as the grem's body, but it must follow the rules below:
- There is no musculature within the poncho. No flexing and lifting. No animated visuals for the refsheet.
- All stylized strands/strips/segments/ribbons are all required to be attached to an actual poncho, the poncho itself is required to drape over the shoulders.
- Cannot be created in a way that exactly mimics a mutation(s).
- Poncho cannot curl or create articulated wing shapes or mobile neck frills.
- Ends of the strands/strips/segments/ribbons can be stylized in anyway and has no limit to how many a grem possesses, as long as it's within reasonability for the grem's health.
Illustrations by Snappy
Ridge (Public)
Description:
Allows for parallel ridges of skin or fur to grow from the front of the neck with some resemblance to the lapels of a coat. Typically the center of the neck is bare or has a distinct separation defining the two ridges.
Requirement:
- Typically grows forward from the sides of the neck.
- Non-mobile. Cannot flex or move independently.
Illustrations by Snappy
Royal (Public)
Description:
A dense mass of plush fur and/or flesh that encompasses the neck. It typically carries resemblance to a donut neck pillow.
Requirement:
- Must encompass the entire neck and retain its overall shape (even when wet, in the case of flesh-type royal).
- If flesh, cannot be so large that it hinders movement of the head.
- Royal can be shaped into a crescent.
Illustrations by Snappy
Scruff (Public)
Description:
This trait covers the entire neck in long fluffy fur. Can sport a variety of fur textures.
Requirement:
- Must cover the entire neck region in long fur if acting as a standalone neck trait.
- Can be mixed with other Neck traits to create partial or styled scruff! (See examples.)
- Can be styled in various ways such as "Soft Serve." (See examples.)
- Cannot be used to mimic "off-limit" traits. (Traits which would require an applicator item to apply. (eg: seasonal traits, mutations, or any non-public traits.))
Illustrations by Snappy