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Traits

Mutation
Moth Theme Pack

Moth Theme Pack (Suspended)

Category: Mutation

Includes Moth taits like ears, neck ect.

Will be redone and come back at a later date. IF BROUGHT BACK, the previous owners can go back to using it

Prismatic Blood

Prismatic Blood (Suspended)

Category: Mutation

Will be redone and come back at a later date. IF BROUGHT BACK, the previous owners can go back to using it

Begemmed

Begemmed (Paid Mutation)

Category: Mutation

Grems with this mutation will experience gem-like growths along their back, sometimes appearing on the face and tail. These growths tend to begin throughout maturity and will grow for the duration of the grem's life, though growth will slow to a near-stop as they reach their late years.

These crystal-like growths can present in a wide array of different shapes and colors, and in some cases can be problematic if not properly maintained. Some grems will grow gems more quickly and in less fortunate areas such as near the eyes, and must have these gems trimmed or filed down to prevent injury.

Begemmed should not imitate other traits, such as horn! They can only go down the back.

Cherub Wing

Cherub Wing (Paid Mutation)

Category: Mutation

This mutation is a form of Cutaneous Aesthenia, a result of hyper-elasticity in a grem's skin. This extra skin causes wing-like appendages to protrude from the back, which are able to grow fur to keep warm, giving off a cherub-like appearance. They present in various shapes, sizes, and fur lengths, and in some cases even contain bone and muscle structure, enabling them to "flap". Though useless for flight, the cherub mutation makes up for a lack of practicality with a unique look that is aesthetically pleasing to the eye.

Glinting Flecks

Glinting Flecks (Paid Mutation)

Category: Mutation

Glinting flecks is a vanity mutation used to make your grem glisten and gleam. When touched, fragments of these genetically engineered hairs break off and create a "glow" effect around the grem. Happier grems produce more fleck hairs, resulting in a barrage of glowing dust particles that will draw eyes from miles around. This cosmetic feature is a beautiful addition to any grem, but is not recommended for customers with severe allergies or cleaning fanatics.

This mutation is only present around the neck area of the grem, though it can appear in any neck trait variation and can travel down on the body once broken off. The material can also be collected and sold, and is commonly used for cosmetic products as well as arts and crafts. It can come in many colors.

Harlequin

Harlequin (Paid Mutation)

Category: Mutation

The mutation has baffled scientists since it was first recorded. A grem's body will present a false third blood, displaying what appears to be multiple recessive bloods from one foot to the other. This results in the unusual appearance of two differently colored feet, and is thought to be some form of defense-mechanism, though evidence supporting this theory have been inconclusive. Research has, however, determined that grems with this mutation have a substantially smaller amount of recessive blood than normal, and are weaker as a result.

Horned

Horned (Paid Mutation)

Category: Mutation

Present from birth, horns are a rare and mostly safe mutation that usually present as hardened protrusions on the head area, though they can sometimes be found on the tail as well. Varying greatly from grem to grem, they can range from a single simple horn to an enormous pair of antlers. Once a grem has reached maturity, their horns will stop growing. If broken, horns will normally grow back to their original size and shape over time.

Powers

Powers (Paid Mutation)

Category: Mutation

Powers are a dangerous game of chance for any grems. They are latent at birth and can manifest in a number of ways at any time in their lives. This awakening of powers harnesses the key to becoming as close to the grem's doppelganger dimension as possible without becoming a cypherus. Each power is different, some being more general  or specific depending on the individual and their own strength. They tend to present in specific elements (fire, wind, earth, liquid, gas, and mind) and are controlled priamrily through the hands. Grems possessing powers are considered dangerous and are flagged as kill-on-sight once discovered, so powers are generally kept secret.

Scale Plating

Scale Plating (Paid Mutation)

Category: Mutation

This mutation causes a hardening and "plating" of the skin that toughens slowly over the course of a grem's early life, not forming or hardening fully until maturity. This mutation is primarily used for protection, reaching density so extreme that it is even able to deflect bullets. The plating is most commonly seen on the tail area, though fully-armored grems have been recorded in the past.

Colour Changing Fur

Colour Changing Fur (Restricted Mutation)

Category: Mutation

Seasonal and time-related color changing fur (for example, like how an ermine goes from brown in the summer to white in the winter).

Extra-Terrestrial

Extra-Terrestrial (Restricted Mutation)

Category: Mutation
  • Glowing antennae
  • Commonly herbivorous due to their high empathy
  • Third eye turns black when in recessive
  • Telekinetic powers
  • Eyes/Ears/Mouth glow when using telekinetic powers
Feather Body

Feather Body (Restricted Mutation)

Category: Mutation

Feathers can grow on the body in lieu of fur.

Honed Powers

Honed Powers (Restricted Mutation)

Category: Mutation

Powers are a dangerous game of chance for any grems. They are latent at birth and can manifest in a number of ways at any time in their lives. This awakening of powers harnesses the key to becoming as close to the grem's doppelganger dimension as possible without becoming a cypherus. Each power is different, some being more general  or specific depending on the individual and their own strength. They tend to present in specific elements (fire, wind, earth, liquid, gas, and mind) and are controlled priamrily through the hands. Grems possessing powers are considered dangerous and are flagged as kill-on-sight once discovered, so powers are generally kept secret.

Honed Powers can be used in more areas than just the hands, and can be used in multiple ways.

Predatory

Predatory (Restricted Mutation)

Category: Mutation
  • Uneven snaggle teeth
  • Fully carnivorous grem
  • Throat has an extra sac where tongues reside
  • Tongues change the color of the skin slightly to blood color through the neck
  • Able to launch its tongues out to attack or threaten
Quadruple Wings

Quadruple Wings (Restricted Mutation)

Category: Mutation

Two pairs of cherub wings.

Cypherus (Admin Only)

Category: Mutation
Species: Cypherus Grem

A unique trait related to the cypherus status.