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Traits

Ear Trait
City

City (Public)

Category: Ear Trait


Description:

Clawed, prehensile ears that naturally hang down against the head when at rest. They are able to grab or manipulate small objects up to a pound.

 

Requirement:

  • Ears have to hang straight down when at rest.
  • Individual claw must be a solid color that can be both dominant and/or recessive and can be mixed on a single ear or both but the cannot be any other color. (See image E.1)
  • Claws are typically located along the rim of the ear, but can also appear on the back and front of the ear. (See image E.2)
  • They may NOT be located anywhere in the inner-shell/concha of the ear. (See image E.3)
  • Minimum of one claw per ear, no maximum claw limit. (within reason with regards to the grem’s comfort)
  • Claws can have simple shapes as long as they are functional as claws. Some shapes include diamond, square, rectangle, rounded, overgrown, thin etc. (See image E.4)
  • They cannot be located at the base of the ear or have any other markings on them. They cannot resemble horns. (See image E.5)

Illustrations by Snappy

Damaged Ears

Damaged Ears (Public)

Category: Ear Trait

Description:

Cuts, burn, tears etc. that can be shown on any type of ear!

 

Requirement:

  • Ears have to show some kind of wear.
  • Any scaring must show the dominant color and change to recessive with the rush as per usual with scars.
  • One ear may be visibly cropped, however both ears cannot be cropped or damaged to that point. (See image E.1)
  • The ears may have any level of damage as long as at least one ear is intact enough. (See image E.2)

Illustrations by Snappy

Dumbo

Dumbo (Public)

Category: Ear Trait

Description:

Ears that sit low on the head and protrude outwards from the base. Some Dumbo ears have a scalloped look to them while others have more shallow ears.

 

Requirement:

  • Must be rounded
  • These ears should always be low set and protruding from the head (See image E.1)
  • They cannot stand up at all but has some movement lower on the head (See image E.2)

Illustrations by Snappy

 

Fan Out

Fan Out (Public)

Category: Ear Trait

Description:

 

 

Requirement:

  •  

 

 

Fluff

Fluff (Public)

Category: Ear Trait

Description:

Ears that are fully or partially covered in fur that can somewhat obscure the inner-membrane of the ear. Though this can obscure some of the dominant blood color, the fur does not grow from the concha. 

 

Requirement:

  • At least a sliver of the dominant colour must be visible (See E.1)
  • Fur must come off of the ear itself in some way but does not have to cover the whole ear (See E.2)
  • Fur on the ear is not uniform like the puff ear. Fluff is pretty wild and light compared to the dense fur of puff (See E.3)

Illustrations by Snappy

 

 

 

Fold

Fold (Public)

Category: Ear Trait


Description:

Ears that fold like a puppy’s. Typically they fold about halfway up the ear but can fold lower or higher as long as there is some amount of stiff cartilage visible.

 

Requirement:

  • Must have a fold somewhere along the ear (See E.1)
  • They don’t perk up past the fold but have normal mobility otherwise (See E.2)

Illustrations by Snappy

Knicked

Knicked (Public)

Category: Ear Trait


Description:

Ears that are uniformly notched along the edges, typically along the bottom, creating a segmented appearance. (See image E.1)

 

Requirement:

  • Must have a clean edged look
  • Must be uniformly notched, cannot be irregular (See image E.2)
  • Must appear to have notches or cuts INTO the ear, not additional lobes that extend past the natural shape of the ear (See image E.2)
  • Please keep in mind the distinction between Fan-out, Knicked and Koi. Fan-out has additions of lobes onto the ear, Knicked has very uniform cuts or knicks INTO the ear while Koi has the appearance of irregular tears into the ear in addition to little whisker-like hairs. (See Image E.3)

Illustrations by SnappyKnicked%20full.png

Koi

Koi (Public)

Category: Ear Trait


Description:

A thin-membraned ear that lacks a bottom lobe creating the resemblance of a fish’s fin. The ear’s ribbing is wavy, and the lower edge is irregularly segmented and interspersed with small whisker-like hairs. Typically showcases holes throughout the membrane although not required. (See image E.3)

 

Requirement:

  • The irregular segments cut into the bottom edge of the ear can have different variations. (See image E.1)
  • Must have whisker like hairs. (See image E.2)
  • Cannot have a bottom lobe. (See image E.4)
  • With no bottom lobe, dominant color must extend all the way to the bottom edge of the ear.
  • Please keep in mind the distinction between Fan-out, Knicked and Koi. Fan-out has additions of lobes onto the ear, Knicked has very uniform cuts or knicks into the ear while Koi has the appearance of irregular tears into the ear in addition to little whisker-like hairs. (See image E.5)

Illustrations by Snappy

Long

Long (Public)

Category: Ear Trait


Description:

Ears that are excessively long. The long ear trait is often used in trait-mixing to modify the typical length/shape of the other ear-type traits.

 

Requirement:

  • Must be longer than average

Here are some examples!
https://gremcorpsarpg.com/files/Trait_image_files/Long%20Full.png

 

Mock

Mock (Public)

Category: Ear Trait


Description:

Allows for the presence of multiple “false” ears in addition to the primary “true” ears. These additional appendages are decorative and do not change color with the blood-rule. In fact they do not need to have the dominant color at all so long as it is a single flat color.

 

Requirement:

  • At least one extra false-ear rooted adjacent to the real ear
  • No blood change in false-ears
  • All ears must be attached on the head and not the jawline of the grem

 

Puff

Puff (Public)

Category: Ear Trait


Description:

 

 

Requirement:

  •  
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Ribbed

Ribbed (Public)

Category: Ear Trait
Split End

Split End (Public)

Category: Ear Trait


Description:

 

 

Requirement:

  •  
  •  

 

Tuft End

Tuft End (Public)

Category: Ear Trait