Species

Pumpkimp

Pumpkimp

 

Status: Companion

Species Availability: Closed Species, Do not make your own please!

Introduced / Native: Native

Size: 1-2ft

Weight: 15lbs to 30 lbs

Location:  Everywhere except cold continents & Desert Continents

Habitat: Temperate climate habitats, Thick forests, Farmlands, Swamps

Base: Pumpkimp You are only able to use this base if you own a ticket to create one!

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Description:

A small dragon-like species with an impish disposition. They once lived primarily in a small area in the Parchin Region, but as the species became more well known, its popularity had caused the species to become widespread across the world of Palleth, making them a pretty iconic little animal among the masses.

This species is equal parts devious & shy, making them very easy behind-the-scenes troublemakers. Befriending a pumpkimp is no easy feat as most adults are distrustful of outsiders, making them very closely knit familial creatures, each with their own individual set of prerequisites that must be met in order to form a close bond before they will consider someone part of their group.

The diet of a pumpkimp consists of an omnivorous variety of Roots, Cucurbits, Flowers, Insects, Nuts, Seeds, and Small animals like Squirrels, Amphibians, Bats and Lizards.

Pumpkimp patches can vary from 10 to 15 adult members, living together in burrows or nests within thickly forested areas (preferably from soft fertile forests and wetland prairie mixes). These close knit groups are very pack oriented, caring for offspring as a family. These patches can vary, however this all depends on the group type where some are composed of only related pumpkimps while others are camaraderie groups of no relation to each other. Unrelated patches tend to be made up of individuals who have left bigger patches to find mates or friends to keep them company.

Though recently the habit of staying in large groups has shifted to aim for more nomadic lives due to their curiosity and need for travel and new experiences. With the species' population becoming so widespread, the new behaviour of seeing them either by themselves or in groups of two have become a more common sight as they travel their new territories and find new places for themselves.

The way this species reproduces has greatly contributed to their sudden/large increase in range and change in lifestyle. This species regularly uses jack-o-lantern pumpkins as the carrier for their young, turning them into one large “egg” through the use of mysterious magical abilities between the two pumpkimps. Any pumpkimp at the adult age of 5 years have this capability. Because these types of pumpkins are a widely sought after commodity to other sentient species, they have flourished across continents in places where they never could have without the help of humans spreading their crops throughout every corner of Palleth. 

Pumpkimps have a lifespan of 15 years in the wild, though some have gone on to live up to 40 years if cared for properly. The age of adulthood for a pumpkimp is around 5 years, this age can be identified by their fully developed horns and teeth.

 

Misc Facts: 

  • Pumpkimps harbour some pretty formidable chompers! Their dentition is equipped for crushing hard gourds, roots, and even bones with their immense jaw pressure, using the back teeth to grind it down for proper consumption. Sometimes called “the Trashcans of the Forest '', these pumpkimps can digest just about any hard plant and animal matter due to their high internal body heat and highly corrosive stomach acid. 
  • Able to levitate small items and possess plants
  • Can breath fire through mouth and expel fire through its tail
  • These creatures have the ability to “spitfire” flames from their mouth with the use of a chemical reaction that happens within special organs placed in their throat. This spitting action can only be seen when they are under threat, most would rather reserve their spitfiring as it can be very resource heavy.
  • A bite force strong enough to cut through gourds.
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Basic Design Rules

 


All visual requirements can be found here

 

Pygmy Moonbawk

Pygmy Moonbawk

 

Status: Companion

Species Availability: Open , can make your own.

Introduced / Native: Native

Size: 15 in

Location:  Everywhere except cold continents & Desert Continents

Habitat: Temperate climate habitats, Forests, Farmlands, etc.

Base: (Base Link)

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Description:

This Domesticated Chicken is an old breed of hen originally created in the Region of Aviana.

This breed may not be the smartest or the hardiest, but are formidable egg layers with a bold personality. Moonbawk have longer laying periods than a lot of other breeds and lay light blue eggs, making them a sought after breed for chicken enthusiasts.

Moonbawk are very well known, not only for their egg laying, but for their cat-like paws as well, which even have retractable claws that a Moonbawk can use to climb up surfaces if they're tenacious enough.

Being flightless and rather small however can come with its own complications, making them easy prey for a number of wild animals. They are also prone to getting sick easily if the weather is too cold or too hot, or if their scruffy, absorbent feathers stay wet for too long. You’ll need to ensure that your coop is predator-proof and that your Moonbawk is safe from harsh weather if you decide to own your own flock.

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Basic Design Rules

 


Physical Requirements:

  • "Silkie Chicken" body plan
  • Feet must be paws similar to a feline's
  • fuzzy body type

Available Colours & Markings ✔️

  • limited to solid colours, speckles, spots, and/or gradients

Colour Range

 These are typically the main colours of a moonbawk’s fur, feel free to deviate a little from this, but avoid creating unnaturally coloured Moonbawks.

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Qumot

Qumot

Species created by Sarspax

 

Status: Companion

Species Availability: Closed, Cannot make your own.

Introduced / Native: Native

Size: 7ft (length)

Location: Austrum Continent

Habitat: Rocky outcrops, Mountainous regions, Shrublands & Caves

Base: Qumot

You are only able to use this base if you own a ticket to create one!

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Description:

This pack hunting predator navigates its territory with the heat sensing barbels on it's head. Despite its lack of eyes it has no trouble 'seeing'. Though not as useful in this new environment, the bright armored nodules along its body muddy its own heat signature, confusing other predators and prey from its native home. The bright blue tendrils along the top of its hips and the end of its tail produce a painful but non-lethal sting. They use teamwork and their exceptional climbing skills to corner and ambush larger prey.

Misc Facts: 

  • Stinging tendrils will regrow if damaged; the sting is painful enough to temporarily incapacitate something as large as a moose.

  •  Can climb most rough vertical surfaces like cliffs and trees but nothing smooth like concrete, metal, or glass.

  •  Capable of eating anything it can rip apart with its strong jaws but prefers live, warm-blooded prey. 

     

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Basic Design Rules

 


Physical Requirements:

  • Long body with nodules all over neck and tail
  • barbels on face, rumps & tail
  • 4 fingers per foot

Available Colours & Markings ✔️

  • For more information on how to design and color your qumot, please check out the species guide Here.

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Ruffled Snapper Lizard

Ruffled Snapper Lizard

Species Created by Toothlessego

 

 

Status: Companion

Species Availability: Open, can make your own.

Introduced / Native: Native

Size: 3 ft

Location: Northern Regions of Rallome Continent

Habitat: Snow-Covered Forests

Base: (Base Link) You are only able to use this base if you own a ticket to create one!

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Description:

A subspecies to the Ferret lizard, these creatures are well adapted to frigid temperatures, and are commonly found in frozen tundra or taiga environments. Their thick fur helps them stay insulated, with fluffy feet to aid them in maintaining their mobility up as they glide across the snow. These agile predators have a high metabolism and are akin to stoats in their agility and high stamina, sporting a gnarly set of clear teeth to bite with ferociously quick snaps in order to bleed their prey and track it down. 

When in a defensive stance, the spines on their tail can be used similarly to a porcupine, giving them the ability to embed their spines into an assailant with one quick tail smack. Snapper lizards tend to rattle these spines on the ends of their tails to ward off competition or big predators looking for a quick meal. 

 

Misc Facts:

  • These omnivorous creatures will consume anything they can find in their unforgiven environment. 
  • Buffshrooms are a staple part of their diet. When the season for these mushrooms come around, these lizards will work hard to collect and cache as many as possible in order to hold them over through the harsh winter seasons. 
  • Ruffled Snappers are very sensitive to temperatures, living anything hot can cause them to overheat.

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Basic Design Rules

 


Physical Requirements:

  • Long bodies with short legs.
  • Minimum fur on the tail and neck, maximum fur all over the body.
  • 4 claws on frontfeet, 3 claws + 1 dewclaw on back feet.
  • Body quills .
  • slit pupils.

Available Colours & Markings ✔️

  • All natural markings are available but must be minimal.(EG: spot, stripes, can be any colour, etc)
  • body limited to muted light shades with very minimal colouring..
  • eyes can be any colour.

 

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Shiffri (Stone Spirit)

Shiffri (Stone Spirit)

Status: Companion

Species Availability: Closed, cannot make your own

Introduced / Native: Native

Size: 2-3ft

Location: Found everywhere.

Habitat: Typically found in forested areas, but it isn’t uncommon to find them in grasslands, rocky regions, villages, cities, and more. 

Base: (Base Link) You are only able to use this base if you own a ticket to create one!

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Description:

Also called stone spirits, or stone goats, the Shiffri are a wandering ethereal species created by the run-off of residual spiritual energy.
Their bodies are made entirely of stone and adorn a hard wooden mask. Each Shiffri’s mask is carved in the face of a human mixed with some form of animal, and can have a variety of different facial hair types sprouting from their masks.

This creature’s common characteristics are resting in one place for days, though some will rest for months, years, or even longer. They’re incredibly heavy in this state, making them near impossible to move. It’s said that forcing a Shiffri to move will give you endless bad luck, or worse.. Could cut years off of your life.

Shiffri are also known for walking silently and only at night. They are very sensitive animals and will become anxious if stared at. This will cause them to become stationary once again. You will find Shiffri commonly around bustling areas, or places with heavy amounts of spiritual energy, as it’s fabled that this species feeds off of said energy.

Though a nuisance to some, Shiffri are also highly revered in many other cultures, these cultures commonly adorn their stone bodies with offerings of silks and high quality outfits in exchange for them to provide their village with spiritual protection.

 

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Basic Design Rules

Physical Requirements:

  • Must have a body made of stone
  • A single wood mask is required (carved animalistic and/or human)
  • Must have one set of horns and four feet (feet can be any foot type) 

Available Colours & Markings ✔️

  • Stone body are required to be a series of Dark colour (Eg: blacks, browns, and/or greens, darl blues etc), bright saturated colours are not accepted.

  • Wood mask can be based off of any kind of wood and can be any colour.

  • Can be adorned with outfits, trinkets, accessories, and/or can be covered in plants which can be brightly coloured.

Snorse

Snorse

 

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Species created by ToothlessEgo

Status: Mount

Species Availability: Closed, cannot make your own

Introduced / Native: Native

Size: 5-6 Ft (At the Shoulder)

snorse_size_chart.png

Location: Larmonis Region

Habitat: Wide Wetland/Grassland Mixture and Tide pools

Base: Snorse You are only able to use this base if you own a ticket to create one!

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Description:

The Snorse is a large land creature that commonly grazes on the rich grasses of the Larmonis Region. They are visually akin to massive legged snails, sharing similar features like having a protective shell, 4 eyes, scraping mouth part and tacky skin. The skin of an adult Snorse is tough and difficult to tear, making them a daunting animal to hunt for even the most experienced predator. The shell of a snorse grows with them and can be shaped by the environment in which they live, and the diet that they consume, making each one unique in nature. This creature forms close bonds with their fellow snorses and will form herds to garner the safety benefits a group brings.

The lifecycle of a Snorse is one of the most heavily documented forms of research in animal science. As large groups of Snorse will come together in mega-herds to make their way towards the shores and tidepools spanning all along the border of Larmonis. These shoreline areas are a key breeding ground for the Snorse, turning into nurseries for their offspring, so that they may grow large enough to become independent from their parents.

Reaching up to 60 Km per hour, these surprisingly swift animals can clear vast swaths of land in a short amount of time, making them a sought after mount for enthusiasts of this species.

Misc Facts:

  • Snorses, like snails, possess both reproductive organs. These creatures will similarily "joust" in order to spear the other snorse in order to determine who will carry the offspring.
  • The healthier and more extragavently coloured a snorse's shell is, the healthier they are.
  • Their diet consists of primarily vegitation and rotting material.
  • The ears of a snorse can be seen behind their elbows.

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Basic Design Rules

 


Physical Requirements:

  • Must have a snail face.
  • Must have a basic rounded snail shell. (No Points or edges, cannot replicate oceanic shells, Eg the “conch shell” look)
  •  Must have cloven hooves.

Available Colours & Markings ✔️

  • All Colours and Markings are available for this species.

 

 

Snuffle

Snuffle

Status: Companion

Species Availability: Open , can make your own

Introduced / Native: Native

Size: 1ft

Location: Zamos Region & Nacht Isle

Habitat: Coastal Regions & Islands

Base: (Base Link) You are only able to use this base if you own a ticket to create one!

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Description:

Snuffles are multi-legged creatures with long fur that covers their entire body, and a set of gnarled teeth, and small beady eyes.

These creatures cruise across shallow waters and tidepools for free meals, using their outward pointing teeth to cleanly open shellfish and crush crustaceans. Their fur is thick and bristly in nature, making it a perfect environment for moss and other creatures to grow within it, creating its own unique ecosystem. This makes their fur come out green and fuzzy, which Snuffle’s will use for camouflage.

Some cultures considered snuffles to be the reincarnated souls of cursed humans due to their appearance. Looking into a snuffle’s eyes was considered a bad omen to these people, and so they were typically culled to ward off bad spirits. This practice, along with habitat loss and poaching, has caused this species to become critically endangered in its main habitats.

They do however thrive in the pet trade, as they are easy to domesticate and raise, making them perfect companions for people with a particular niche.

Misc Facts: 

  • Some Snuffles can harbour many species in their fur alone, including a species of crab (Snuffle Crab) that only live in their fur.
  • Snuffle mothers use the used dens of other species to have their young, they can have up to 6 in a litter.

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Basic Design Rules

 


Physical Requirements:

  •  Must have at least 4 sets of feet

  • Fur covering the whole body 

  • (optional) Can be draw covered in moss and algae 

  •  Eyes must be small and black

  • Teeth must be gnarled and outward

  • (optional) 1 set of small horns

Available Colours & Markings ✔️

  • All colours & natural patterns are available (Eg: spots, stripes, gradients, rings, etc)

 

Spectapede

Spectapede

Status: Companion

Species Availability: Open, Can make your own

Introduced / Native: Native

Size: 7-30 Cm

spectapede_height.png (191×456)

Location: Everywhere except cold continents 

Habitat: Shaded & dark environments, Graveyards, Shrines/Places of worship

Base: (Spectapede) You are only able to use this base if you own a ticket to create one!

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Description:

As the sun sets, this mysterious insect begins to be at its most active. Levitating around in search of new habitat to occupy and new pastures of rotting wood, fungi and moss to graze upon. Spectapedes are a welcomed creature in many areas for their ecological importance of being a natural clean up crew for feeding on detritus and any other naturally decaying material.

These invertebrates have a very special ability of absorbing and storing energy in their bodies, which they use to float around effortlessly through the air. This ability, as well as their ghoulish markings had earned them their ghostly name, as many depict them as being little wandering souls as they float around..

Many cultures deem spectapedes as the “carriers of lost souls”, believing them to be the ones to transport the dead to the other side. It can be common for people to use them for burial practices to help “pass on the soul” as a means to put them to final rest.

 

Misc Facts: 

  • This species uses soul energy and bundles them up into a ball, using this energy as their main form of locomotion.

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Basic Design Rules

 


Physical Requirements:

  • Required to have a great number of legs. (Similar to a centipede)
  • Must have markings on Carapace in the form of a scary face. 
  • Tail end must be in a "wisp" formation.
  • 2 sets of eyes are required. (see visual for reference)

Available Colours & Markings ✔️

  • Can be any colour but carapace must be dark in colour.
  • Natural Markings are available (stripes, spots, gradients, rosettes, points, etc.)

Colour Range

(display what colour ranges they can be here)

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Extra visuals can be provided here, but it's suggested to keep those visuals to the main image.

Storg

Storg

Species created by Backwardssnappy

Status: Companion

Species Availability: Closed, Cannot make your own

Introduced / Native: Native

Size: 1-2 ft

Location:  Ref

Habitat: Wet rocky outcrops and overhangs, garbage dumps

Base: (Base Link) You are only able to use this base if you own a ticket to create one!

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Description:

Storgs are a stone-like frog shaped species found typically along rocky caves and outcrops. They gather in dark habitats, specifically moist caves and crevices to avoid drying out their skin completely from direct sunlight. Sun sensitivity and limited food options can typically keep a population of Storgs in check. However this species is considered highly invasive if introduced in just the right climate and habitat.

Their stony tough skin makes them difficult to deal with, and are highly toxic as their organs are filled with acidic chemicals that can cause them to erupt under blunt trauma or high stress. They also have other defense mechanisms including projectile vomiting foreign objects to their attackers.

This acidic saliva can be highly useful for storgs, aiding in immediate digestion. Storgs are often considered the “Garbage Disposal Frog” for their ability to eat just about anything without any adverse effects. With such an appetite, invasive species of storg can normally be found raiding dumps and cities for trash consumption.

Despite their positive ability to clean up man’s trash, they are aggressive breeders if the environment has enough food involved, this has caused storgs to be a very large problem in some places, where they are deemed as pests and are required to be rounded up & controlled during particular breeding seasons.

 

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Basic Design Rules

 


Physical Requirements:

  • False eyes , the inner ring needs to glow. 
  • Fake mouth below false eyes.
  • Real secondary mouth. (glows the same colour as the eyes)
  • Fat little body with four stout legs abd featureless feet.

Available Colours & Markings ✔️

  • Colours should range only within the “stone” or “Moss” range of colours. From blacks, to greys, dark browns, and greens.
  • Markings are limited to natural stone texture (Spots, Stripes, Marbling, Moss, Splotches, Gradients)

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Switcher eel

Switcher eel

Status: Companion

Species Availability: Closed, Cannot make your own.

Introduced / Native: Native

Size: 19 In (50.8cm)

Location: Mezza & Austrum Continents

Habitat: Dark Cave & Tidepool Environments

Base: (Base Link) You are only able to use this base if you own a ticket to create one!

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Description: 

Switcher eels are a versatile creature with long scaley bodies that can live both on land and in water. They are able to adapt their bodies to either environment if left stranded for an ample amount of time, changing their scales and make up to fit the needs of said area to survive. You can find them primarily in tidepools, rocky outcrops, caves, and intertidal flats. The diet of this omnivorous animal is made up of sea grass, bugs, crustaceans, and small animals if given the chance.

They are also known for their consumption of specific crystalline structures, used specifically during breeding season as this compound provides an extra layer of protection to their eggs. In the past, this same crystal had be overmined in many of it's home regions, causing it's populations to crash significantly.

This species is famously known for being a conservation success story, as it had originally been classified as critically endangered in most of it's original habit regions for years. However, with the valiant efforts of Scotty's conservation organization, they were able to turn the tides of this species' future by becoming the main embassedors for this species. Spending many years researching and protecting this species' habitat, food sources, and more! Today you are able to see them thrive with stable populations of switcher eels in many areas around the world.

You can now even now see them as companions, as their temperament and basic needs are perfect for household life.

Misc Facts: 

  • The false tail of this species can be used to confuse predators, biting into it can cause their tail to drop as a defense mechanism. This tail does grow back over time.

  • Their massive mouths have very impressive jaw strength, locking onto their prey and crushing it once in it's grasp. The pharangeal jaw within aids in pulling their meal into their stomach.

  • Switcher eels use their barbels to detect electrical currents and particles from the air and water.

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Basic Design Rules

 


Physical Requirements:

  • Long scaled body
  • False Tail (1 set of false eye markings)
  • 2 Thick barbels on face
  • Back Spikes
  • Large eel-like head

Available Colours & Markings ✔️

  • All Colours And natural markings are available.

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Tebu (Forest Casual)

Tebu (Forest Casual)

Status: Companion

Species Availability: Closed Species,  cannot make your own

Introduced / Native: Native

Size: 1-1.5 ft

tebu_size_chart.png

Location: All forested Continents 

Habitat: Healthy forested ranges with ample shade. Preferably old growth forests.

Base: ( Tebu ) You are only able to use this base if you own a ticket to create one!

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Description:

Tebu are said to be the reborn manifestations of stray energy given a purpose by the forest themselves.

These creatures tend to behave with a sense of extreme mischief, not out of malice or unkindness, but instead as a way to ‘test’ a person’s spiritual fortitude. They have an innate ability to sense the nature of a person’s heart and will act in ways that could either strengthen and encourage a gentle soul or that would punish or humiliate a malicious being. They sometimes also like to act generally impish for fun and personal enjoyment, and might show up and vanish at times when least expected.

All Tebu wear unique masks fashioned with various styles and have a fascination with carrying long sticks to use them as a general tool.They are adverse to intense light as they are photosensitive and prefer the shade in which dense underbrush provides.

These creatures have a will of their own and are less like actual pets and more like wandering spirit companions. They will not listen to commands and cannot be controlled, but it’s possible to gain their trust overtime.

Misc Facts: 

  • Tebu lack any reproductive organs and instead reproduce via collecting spritiual energy to make new offspring, these new souls are embued into the masks they are born into.
  • Mint can be used as a repellant to keep Tebu out of your home. 
  • These critters do not have a need to consume physical nutrients, but instead consume energy from the forest itself.
  • The social status of a Tebu is signified by the "staff" they hold, a Tebu without a holding stick are typically either  lowest on the pecking order OR are younglings seeking a staff of their own. 
  • When a "staff" is chosen, it will shrink to a size fit for them, and will be embued with their spiritual energy. This tool allows a Tebu to teleport short distances, enchant small items, and much more.

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Basic Design Rules

 


Physical Requirements:

  • Full body must be furred with bare hands and feet
  •  Requires a mask with horns and a carved animalistic face
  • Must have a staff or long tool of some sort that it holds like a staff 
  • (Optional) Tail

Available Colours & Markings ✔️

  • Hands and feet of Tebu need to be dark in colour.
  • All Colours and Markings are available for this species

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Vell's Howler

Vell's Howler

Status: Mount

Species Availability: Closed, you cannot make your own

Introduced / Native: Native

Location: Dispersed all over the Rallome Continent, High populations can be found in the Aviana, Shoal & Suvia Regions

Habitat: Deciduous Forests & Shrubland mixes

Size: Adult 6’ all fours, 9’-10’ Standing 

HOWLER_STOUTAN_HEIGHTS_WM.png

Base: Vell's Howler Base

You are only able to use this base if you own a ticket to create one!

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Quick Description: 

This lumbering creature is a terrestrial & arboreal generalist with a food range that matches their variable lifestyle. This species uses its hard head and long claws in order to access hard to reach hiding prey, insects, large roots & tubers, or any edible thing it can get its hands on with the use of bashing , slashing, and climbing their way to get to them. Their large size aids in weighty competitions between other contesting males & females for territory and food, but can also aid in pushing down or breaking apart rotting logs for any tasty morsels. 

Vell’s Howlers tend to be a nocturnal species, becoming active in the evening and all through the night, then finally hunkering down when the sun comes up. This species is characteristically named the “howler” for the male’s territorial calls, this chilling sound can be heard for up to a mile. 

This particular species is typically known for congregating around the Demi-God “Vell” as their pocket dimensional effects are a sought after environment. 

 

Misc Facts: 

  • Generally sleepy creatures, do not wake them up unless you have a snack to offer.
  • Stores fat in tail for the colder seasons.
  • Gives off the scent of lavender & Coffee.
  • “Moon Shaped” marking on the tail is used to signal to other Howlers as a means of visual communication, the bolder and clearer their moon marking is, the healthier they are.

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Basic Design Rules

 

Vell’s Howlers require:

- A “Moon Shape” Marking on their tail

- Long strong ears

- Signature long claws 

- Hardened top head with protruding fangs

- Bushy tail

- Furry body

- Large and Built body shape (thinner ones exist so have fun with their weight).

 

Unavailable Colours/Markings/Traits

- Albinism / Piebald

- Unnatural markings

- Bright Colours (must be dark and natural coloured)

Available Markings ✔️

- Melanism

- Natural Markings such as stripes, spots, gradients, rosettes, points, etc.

- Moon & Star Markings

 

COLOUR RANGE

Howlers are a mid to dark toned creature primarily on the furry parts of their bodies, any bare skin is typically light in colour but you’re able to use dark colours as well.

The night sky is their usual theme, sticking to dark night colours are what they’re commonly seen with. 

The colours depicted here are loose iterations that are requested to be worked within, some deviation is allowed but if the design is too far from the natural look of the creature then it has a high possibility of being denied. 

Free choice of colours on: Eyes, Mouth, Claws, Teeth


Howler_Colour_Palette.png

 



Whiskus

Whiskus

Status: Companion

Species Availability: Closed, Cannot make your own

Introduced / Native: Native

Size: 2-3ft (In Length)

Whiskus_height.png

Location: Mezza Continent

Habitat: Small Villages

Base: (Whiskus) You are only able to use this base if you own a ticket to create one!

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Description: 

Whiskus are an offspring species of the Demi-God “Thousand Whiskers”. Created to be surveillance spirits (The Eyes) for the demi-god, they are kleptomaniacs with a hankering for stray coins and other small metal objects.

These creatures are able to go through any solid surface for quick escape and can go invisible when seen or threatened. Gaining the trust of a Whisku can take a tremendous amount of effort and time, as these creatures are bound to Thousand Whiskers and are not ones to easily separate from their Demi-God. They can be persuaded through repeated offerings and the trade of valuable metals or coins that they fancy and may eventually decide it is ok to separate and follow someone new instead.

Though these critters will always be under the commanding influence of “Thousand Whiskers” and if the demi-god so demands, they will be called upon and forced to return to his side until he no longer has use for them again. High densities of Whiskus can signify that their Demi-god is present in the general area.

Misc Facts: 

  • Whiskus are incorporeal beings that lack any perception of sex or gender.
  • As they are ghostly, eating solid food is not a necessity, they however have a strong craving for anything metallic.
  • It can be common to also find Whiskus attracted to highly emotional people, as they do feed off of the emotions of others.

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Basic Design Rules

Physical Requirements:

  • A Hard Metallic head

  • Tongue required to have a single eye on the end.

  •  Body required to be shrouded by bandages/strips of cloth. True body is never seen.

  •  There must be a “cloak” of cloth that drapes over their main form. This cloak must be composed of “strips” but the strips can vary in length and end-shape.

 

Available Colours & Markings ✔️

  • Head must have a metallic sheen, any color is available.

  • Cloak must be dark in colour/shade.

  • All Colours are available to your Whiskus

  •  Simple patterns are available but must be limited (spots, stripes, gradients, rings, etc)

 

 

Gib Grub

Gib Grub

All credits for this fan-made creature go to Shinamire for creating both the written description and art listed! 

This page is currently set up as a placeholder, art and information may be changed overtime to match the lore of the world.  

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Status: Companion

Species Availability: Closed, cannot make your own

Introduced / Native: Native

Size: 4-8 Inches

Location: Mezza & Rallome (Southern) Continents 

Habitat: Humid Climates (often found in cities rummaging through trash)

Base: (Currently unavailable) You are only able to use this base if you own a ticket to create one!

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Description:

Greedy little palm sized critters that don't know that they're small and have an unwarranted amount of confidence. They are fascinated by shiny and sparkly trinkets and treasures, often getting into trouble in search of loot. They use they're saliva to glue their most favorite treasures to themselves, and their crowning jewel/valuable is always placed on their head. The rest of their loot is hidden in they're dens, glued together into a large ball.

Misc Facts: 

  • Saliva dries clear, and they have a venom that works as an antidote to their saliva that dissolves it.
  • Hibernates if the weather gets cold enough.

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Basic Design Rules

 


Physical Requirements:

  • A favorite treasure on their head always, and other treasure can also be glued all over themselves. The only limit to how much treasure they can glue to themselves is that it can't hinder movement.
  • A predominantly dark head and two beady eyes.
  • Ten segmented bodies, with a pair of forelegs on the third and forth, and a pair of hind legs on their seventh.
  • Their bodies are glossy and generally pale but not always, they are often aposematic with splashes of bright color.

Available Colours & Markings ✔️

  • Body must be pale in colour with natural MINIMAL spotting of bright colours on any part of the body.
  • Spots and patches only for markings. 
  • Head must be dark but can be any colour. 

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