Fighter
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Can be joined by characters.
“Pit fighting. It's a phrase that would give any decent grem a chill to hear. The threat of abduction in recent times has only grown, and there are owners who tell tales of being taken in the night to young grems in order to keep them in line, the same way a parent might tell their child of monsters to scare them into behaving."
"But the fighting Pits are no myth. They are as real and as brutal and cruel as any story would have you believe, and once a grem is taken for their purposes, they don't come back."
Grems in this underground industry were once valiant pets and pals to families and friends a-like, but were stolen from their safe havens to be sold into illegal black markets as fighters for people who enjoy Grem fighting. In this illegal sport, these Grems are forced to forget their old lives and fight for their new owner in the rings against other Grems for cash.
There are several roles within this violent culture that grems fill. Each of these roles tend to come with a certain measure more or less of "freedom", with Bait grems tending to have the least amount of freedom, and Scouts tending to have a great deal more. The amount of freedom entrusted to a grem within the fighting community is largely determined by their behavior. A grem tending to be disobedient or having a bad habit of attempting to escape or fight back against its owner will quickly find itself living the rest of its miserable existence in chains, but many grems learn to live with their situation, and some even embrace or grow to love the lifestyle.
Illegal fighting Pits are frequented by many patrons, but most serious participants will align with one of two known crime groups, Mind's Ie or Scorch. While participating in the underground fighting Pits independent of either gang isn't unheard of, it is highly inadvisable. Pledging to either group will buy you protection from the other, and the promise that the one you join won't try to stamp you and your crew out. All illegal activity that goes on in the city goes through one of these two factions, or is subject to the ire of the leaders of each. Unfortunately, joining one automatically makes you something of an adversary to the other. Sorry about that.
Little is known at this time about these two crime lords and their inner workings. Unconfirmed rumors place a grem named Gillian at the head of Mind's Ie, while Scorch is speculated to be lead by the unlikely Reginald of the East side, a grem well known for his many successful businesses. Grems who are placed in service of either of these groups will be tattooed or branded somewhere on their body with the corresponding symbol, usually somewhere discreet.